http://www.angelfire.com/games4/pigssai/tradrules.htm http://larong-pinoy.weebly.com/all-traditional-filipino-gamescompilation.html http://en.wikipedia.org/wiki/Traditional_games_in_the_Philippines ======Patintero====== The most widely known and played game in the country is "Patintero." Due to its popularity a set of official rules was established. The equipment needed is chalk or paint, scoreboard, whistle, stop watch and powder. A team is composed of 5 players and a coach. The official of the game is the scorer, timekeeper, and 5 linesmen. The objective of a team is to accumulate as many points by passing the lines without being tagged. A defensive team is called line guard while an offensive team is called the passer. Rules of the Game 1. The game is started with toss of a coin. Whoever wins becomes the passer. 2. A time limit of two minutes is given to each team to score. 3. Once the limit elapses, the line guards assume the positions of the passer, and vice-versa. 4. Passers are suppose to cross the lines from the starting point and back. 5. Four line guards are positioned on the vertical line and one on the horizontal line of the court. Their feet always be on the line. 6. Line guards tag the passer with powered hands. 7. If any of the passer is tagged, the line guard immediately assumes the position of passer even if the 2-minute limit has not elapsed. System of Scoring From Entry Point From Exit Point First line - 1 pt. Fourth line - 2 pt. Second line - 2 pts. Third line - 3 pts. Third line - 2 pts. Second line - 3 pts. Fourth line - 2 pts. First line - 5 pts. (Home) The duration of the game is three innings and each inning is divided into halves. ======SIPA (BILANGAN)====== PLAYERS - Two PROPS - Shuttlecock like flat lead washers with the flyer made of bright strips of cellophane or rooster feathers. MECHANICS: 1. Sipa Bilangan is played by two teams. 2. First team to play is determined by toss coin. 3. The flyer is kick up and down, until the ball touches the ground. 4. Point is counted on every kick made. 3. SIPA MUDANSA OR BY KICKING. PLAYER - Two per team (one tosser & one kicker) PROPS - Same as Sipa Bilangan 1. Sipa Mudansa or by kicking is played by two teams. 2. To determine the first tosser & kicker (players), a toss coin will ensure. 3. Tosser stand facing kicker at a convenient distance. 4. A demarcation line is drawn 1 feet in front of the kicker. 5. Tosser throws a lobe toss to kicker, who will kick the fly at a distance. 6. Points will be made by measuring that distance where the Flyer landed using a measuring tape as measuring device. 7. Three tries for both teams will be allowed, with the farthest distance considered as point score. 8. In to event a kicker fails to hit the flyer, the kicker will forfeit his kick. ======PIKO====== Piko is a game that joins all children of the world together wherever they live, whenever they lived. Piko is unbelievably old. When ancient Roman cities were dug up, drawings of hopscotch lines were found on the stone floors. Everywhere it is played for one aim: to win a place to call one's own. In the Philippines, the game is also known as kipkip, pikuba, laban ang segking. PLAYING COURT Stone floor drawn with chalk, charcoal On the ground-drawn with a sharp stick (in this event, masking tape) 5 rectangles arranged vertically, rectangles 3 and 5 are divided equally (3a and 3b; 5a and 5b): no.6 is a drawing of a half moon. PLAYING COURT Pamato (maybe a flat stone, a brick chip, the bottom piece of a clay pot or a smooth chunk of window glass) MECHANICS 1. The players stand in front of a rectangle no.1. Each player takes turn in tossing his pamato inside the 4th rectangle's dividing line. The player who tosses his pamato closest to this line gets to play first. This is called manohan. 2. Only hops and skips are allowed using either the left or the right foot. Landing on both feet is only allowed in the area or areas considered as home or "bahay" of a certain player who has earned it after successfully finishing the game. No other player can step on this area. 3. The 1st player tosses his pamato to rectangle no.1. Neither the player nor the pamato must touch the line otherwise the player losses his turn. 4. The player then tosses his pamato to rectangle no.2, 3a, 3b, 4,5a, 5b and 6. 5. The player then plays the game all over again this time starting from rectangle no. 5. 6. After he has played in the entire rectangle, he tosses the pamato strong enough to pass over rectangle no. 1. Hops passing rectangle no. 5 to 1 then jumps over the pamato. 7. Player picks up the pamato. With his back turned against the rectangular play area, he tosses his pamato towards the direction of the play area. Where the pamato lands, that area becomes his home or bahay. 8. The game starts all over again for the 1st player. The rest continues with the game they have left off. 9. The player with the most number of homes, wins.